logo

Menu

  • Home
  • Artists
    • A-F
      • Drew Baker
      • Jason Behnke
      • Hannah Boving
      • Manuel Calderon
      • Paul Carrick
      • Brent Chumley
      • Liz Danforth
      • Talon Dunning
      • Jason Engle
      • Sam Flegal
    • G-M
      • Randy Gallegos
      • Diego Gisbert
      • Jon Hunt
      • Lisa Hunt
      • Hugh Jamieson
      • Heather Kreiter
      • KC Lancaster
      • April Lee
      • Chuck Lukacs
      • Anson Maddocks
      • Britt Martin
      • Ken Meyer Jr.
    • N-Z
      • Amy Nagi
      • Chris Ostrowski
      • Ramon Perez
      • Michael Phillippi
      • Chris Seaman
      • Brian Snoddy
      • Charles Urbach
      • Mario Wibisono
  • Art Directors
    • KC Lancaster
    • Jim Pinto
    • Matt Wilson
  • For Sale
  • Restoring the Archives
  • Contact

Recent Posts

  • Favorites of 2018
  • Breakneck Beginnings, Interview with Matt Wilson
  • High Seas to Five Rings, Interview with Llyn Hunter
  • Clash of Champions, a Test of Art
  • A Champions Heart, an art retrospective of Hida Kuon

Recent Comments

  • Mason on A Champions Heart, an art retrospective of Hida Kuon
  • Kakita Kaori on A Champions Heart, an art retrospective of Hida Kuon
  • Dave on Bound to Revenge, an art retrospective of Ginawa
  • Brenda Howell on Day of Thunder, Interview with Drew Baker
  • David Orange on The Black Lion, Interview with Randy Gallegos

Archives

  • January 2019
  • December 2018
  • August 2018
  • January 2018
  • November 2017
  • October 2017
  • April 2017
  • March 2017
  • December 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016

Categories

  • CCG
  • Interview
  • LCG
  • News
  • Poll
  • Retrospective

Archive For September 23, 2016

The Black Lion, Interview with Randy Gallegos

The Black Lion, Interview with Randy Gallegos

Randy Gallegos began producing work for Legend of the Five Rings in Imperial Edition and continued up until its first hiatus. He produced a recorded 60 pieces for cards and several more for promotional purposes. His work for the game began early before many of the designs choices you’re familiar with were finalized, such as the…

September 23, 2016 Mason
Interview